/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.client.render.effects;

import net.minecraft.client.particle.EntityFX;
import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class VibrantFX extends EntityFX {

    public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8,
            final double par10, final double par12) {
        super(par1World, x, y, z, par8, par10, par12);
        final float f = this.rand.nextFloat() * 0.1F + 0.8F;
        this.particleRed = f * 0.7f;
        this.particleGreen = f * 0.89f;
        this.particleBlue = f * 0.9f;
        this.setParticleTextureIndex(0);
        this.setSize(0.04F, 0.04F);
        this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F;
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D));
        this.noClip = true;
    }

    @Override
    public float getBrightness(final float par1) {
        return 1.0f;
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate() {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        // this.moveEntity(this.motionX, this.motionY, this.motionZ);
        this.particleScale *= 0.95;

        if (this.particleMaxAge <= 0 || this.particleScale < 0.1) {
            this.setDead();
        }
        this.particleMaxAge--;
    }
}
